Wood texture 1
This picture is intended for the use of the 3D environment. I plan on using this as a daytime variant of the wall due to how it is much brighter than the alternative. First I wanted to reduce the reflection on it, so I selected the brighter section of the
Sam Harris
Unit 63
Task 1:
Produce 500 words written a report on 3D theory including; Geometric theory: vertices; lines; curves; edge;
polygons; element; face; primitives; meshes, eg wireframe; coordinate geometry (two-dimensional, three-
dimensional); surfaces
Task 2:
Produce 500 words written a report on the applications of 3D including; Models, product design,
animations, TV, film, web, games, education, architectural, walk-through, Displaying 3D polygon
animations, application programming interface, eg Direct3D, OpenGL; graphics pipeline, eg modeling,
lighting, viewing, projection, clipping, scan conversion, texturing and shading, display; rendering techniques
(radiosity, ray tracing); rendering engines; distributed rendering techniques; lighting; textures; fogging;
shadowing; vertex and pixel shaders; the level of detail.
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Submission Materials
Task 3:
Sketch a series of visuals for your 3D character including several poses and facial expressions. Annotate
with character profile, genre and target audience.
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Submission Materials
Task 4:
Model, texture, rig and animate your 3D character. Ensure you render 3 LS keyframes from your animation, 1
CUS and a video of your final animated character.
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Submission Materials
Task 5:
Make a ‘How to’ Vlog on how your made your character from conception to completion highlighting any
issues you had throughout.
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Submission Materials