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Before

IMG_3830.jpg

After

Carpet Texture 1.jpg

Carpet Texture 1.

This picture is intended to be a carpet texture for my 3D environment of the Engine Shed. Before I could use it in my environment I needed to be sure that I could tile it without the edges of the photo being too noticeable. First I cropped the photo so the edges and the end of the stands for the lights weren't showing. I then edited the colour select tool to select the darker areas of the picture and used the lighting and contrast settings on the selected areas to match up with the centre of the picture. I then added a motion blur to make the texture seem more grainy.

IMG_3831.jpg
Carpet Texture 2.jpg

Carpet Texture 2.

The second carpet texture is an alternative to the first texture. The purpose is the same as the first carpet except it will be used on corners and occasional areas around the floor. I started off by cropping the picture to get rid of the showing light stands, then I used the lasso tool to select the corner of the carpet to add a small discoloured section. I then changed the image to black and white to make the ridges in the carpet show more. I edited the exposure settings to make the picture a tad lighter.

IMG_3878.jpg
Wood Texture 1.jpg

Wood texture 1

This picture is intended for the use of the 3D environment. I plan on using this as a daytime variant of the wall due to how it is much brighter than the alternative. First I wanted to reduce the reflection on it, so I selected the brighter section of the 

IMG_3877.jpg
Wood Texture 2.jpg
Sam
Harris

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