Wood texture 1
This picture is intended for the use of the 3D environment. I plan on using this as a daytime variant of the wall due to how it is much brighter than the alternative. First I wanted to reduce the reflection on it, so I selected the brighter section of the
Sam Harris
Unit 62
LO1
Task 1:
Produce 500 words written a report on 3D theory including; Geometric theory: vertices; lines; curves; edge;
polygons; element; face; primitives; meshes, eg wireframe; coordinate geometry (two-dimensional, three-
dimensional); surfaces
Task 2:
Produce 500 words written a report on the applications of 3D including; Models, product design,
animations, TV, film, web, games, education, architectural, walk-through, Displaying 3D polygon
animations, application programming interface, eg Direct3D, OpenGL; graphics pipeline, eg modeling,
lighting, viewing, projection, clipping, scan conversion, texturing and shading, display; rendering techniques
(radiosity, ray tracing); rendering engines; distributed rendering techniques; lighting; textures; fogging;
shadowing; vertex and pixel shaders; the level of detail.
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Submission Materials
LO2
Task 1:
Produce planning materials for a 3D environment for use in a game or animation.
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Submission Materials
LO3
Task 1:
Create a 3D low poly textured model of your environment.
Task 2:
Rig and animate your environment conveying the tone of the environment and feel.
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Submission Materials
LO4
Task 1:
Produce a detailed blog or video detailing your production process for your 3D environment. Ensure it is easy
for others to follow with step by step instructions, and you cover any technical issues encountered.
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Submission Materials
LO2
Task 1:
Produce planning materials for a 3D environment for use in a game or animation.