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Unit 62

LO1

Task 1:

Produce 500 words written a report on 3D theory including; Geometric theory: vertices; lines; curves; edge;
polygons; element; face; primitives; meshes, eg wireframe; coordinate geometry (two-dimensional, three-

dimensional); surfaces

Task 2:

Produce 500 words written a report on the applications of 3D including; Models, product design,
animations, TV, film, web, games, education, architectural, walk-through, Displaying 3D polygon
animations, application programming interface, eg Direct3D, OpenGL; graphics pipeline, eg modeling,
lighting, viewing, projection, clipping, scan conversion, texturing and shading, display; rendering techniques
(radiosity, ray tracing); rendering engines; distributed rendering techniques; lighting; textures; fogging;
shadowing; vertex and pixel shaders; the level of detail.

_________________________

Submission Materials

LO2

Task 1:

Produce planning materials for a 3D environment for use in a game or animation.

_________________________

Submission Materials

LO3

Task 1:

Create a 3D low poly textured model of your environment.

Task 2:

Rig and animate your environment conveying the tone of the environment and feel.

_________________________

Submission Materials

LO4

Task 1:

Produce a detailed blog or video detailing your production process for your 3D environment. Ensure it is easy
for others to follow with step by step instructions, and you cover any technical issues encountered.

_________________________

Submission Materials

LO2

Task 1:

Produce planning materials for a 3D environment for use in a game or animation.

Sam
Harris

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